Assistant Professor Christensen presenting on Extending the Visual Storytelling Narrative Arc through Augmented Reality at the Digitally Engaged Learning (DEL) 2023 Conference

Assistant Professor Christensen will be presenting her paper "Extending the Visual Storytelling Narrative Arc through Augmented Reality" at the Digitally Engaged Learning (DEL) 2023 Conference. For over fifteen years, DEL has been a place to share, explore, and evolve our digitally engaged teaching and learning in art and design higher education. The theme of the 2023 conference is "Realities and Futures."

September 21–22, 2023
Online from: University of the Arts London

Image designed by: Yixin Cai

Assistant Professor Christensen presenting on story mapping spatial narratives of San Francisco at the 18th annual UCDA Design Education Summit (Theme: Same/Difference)

Assistant Professor Christensen will be presenting her paper "Spatial Narratives of the City: Growing the Local Living Archive through Student Story Mapping" at the 18th annual UCDA Design Education Summit. The 18th annual UCDA Design Education Summit is a national summit for design educators, chairs, and students, and continues an ongoing community created specifically for graphic design educators with opportunities for professional participation and development.

The 2023 UCDA Design Education Summit: SAME/DIFFERENCE, will highlight research and pedagogical approaches that explore accessibility, disability justice, belonging, and inclusivity toward integrative systemic change.

May 22–23 
Bowling Green State University (BGSU)
Bowling Green, Ohio

Prof. Chu contributes to Noguchi and Greece

Noguchi and Greece, Greece and Noguchi

Prof. Hsiao-Yun Chu has contributed an chapter to Noguchi and Greece, Greece and Noguchi.  Designer and sculptor Isamu Noguchi  (1904–88) visited Greece numerous times over the course of his career. This two-volume set explores the influence of Greek culture-- and Noguchi's engagement with world cultures more broadly-- on his work. This set is an extension of a research and exhibition project initiated by Objects of Common Interest with the Noguchi Museum in New York.

Assist. Prof. Sosa-Tzec discussed digital wellbeing design at semiotics conference

The 46th Annual Conference of the Semiotic Society of America took place this October 12–16. Assistant Professor Omar Sosa-Tzec participated in this virtual conference with the paper "Digital Well-being Technology through a Social Semiotic Multimodal Lens: A Case Study,"  where he applied social semiotics and multimodality to analyze the presentation and design of Little Signals a set of digital well-being objects created by Google. 

The interest in digital wellbeing–that is, attaining a balanced relationship with technology–has gained momentum as the detrimental effects of excessive screen time have become evident. Identifying resources designers apply to create effective and delightful digital well-being solutions is a central task in Dr. Sosa-Tzec's research project "Speculative Designs for Digital Well-being," which he initiated this Fall 2022 with the support of the Marcus Early Career Research Award. The paper presented at this semiotics conference results from this task and Sosa-Tzec's efforts to bring semiotics, rhetoric, and aesthetics together as critical and productive frameworks in design–communication design, industrial design, and user experience design. 


The detrimental effects caused by uncontrolled technology usage and screen time have motivated designers in academia and industry to explore solutions that promote digital well-being. This paper draws on the social semiotic approach to multimodality to examine the semiotic resources applied in designing and presenting one case study concerning such solutions—Little Signals, six artifacts commissioned by Google. An analysis was performed on the project’s website’s content, paying careful attention to an introductory video and artifact gallery. Proximity, distance, focus, and analogy appear as distinctive video storytelling choices. These convey unobtrusiveness, invisibility, ephemerality, intimacy, control, and familiarity. The resources of size, shape, material, color, and motion applied to define the artifacts’ appearance, behavior, and data presentation also help reinforce it. Besides examining the relationship between these meaning potentials, resources, and digital well-being artifacts, this paper also discusses the apparent attempt to give smart-home devices a benign character.

System network diagram of identified resources to design for digital wellbeing by Omar Sosa-Tzec (2022)

Assist. Prof. Sosa-Tzec member of the AIGA DEC Design + Writing Fellowship 2022

The AIGA Design Educators Community (DEC) introduced a new design and writing fellowship for 2022. Assistant Professor Omar Sosa-Tzec was selected along with another 15 design faculty across the United States to form this fellowship's first cohort. From January to June, these design faculty worked individually and collaboratively to discuss and investigate the visual essay. Dr. Sosa-Tzec utilized sketchnoting to reflect on the nature of visual essays and explore theoretical approaches that could facilitate their production and peer-review––namely, poetics, semiotics, rhetoric, and aesthetics. 

Posters showcasing the fellows' projects will be exhibited at Surface––the AIGA DEC Mini-Conference––which takes place during the events of the 2022 AIGA Design Conference. Below is Prof. Sosa-Tzec's poster.


Poster by Omar Sosa-Tzec to be presented in the AIGA DEC Conference

Assist. Professor Oma Sosa-Tzec receives Marcus Early Career Research Award.

The Marcus Early Career Research Award supports LCA faculty to work on research or creative work that addresses social issues in the U.S. and abroad. Assistant Professor of Visual Communication Design Omar Sosa-Tzec is one of the recipients of this award for 2022. This award releases faculty from instructional and service responsibilities for one semester in order to support their research. Sosa-Tzec's project is concerned with designing for digital wellbeing—the notion of having a balanced relationship with everyday technology.

Research shows that uncontrolled use of technology and screen time can undermine people's wellbeing by causing anxiety, depression, sleep deprivation, and productivity loss, among other unfavorable effects. This situation has motivated designers in academia and industry to explore tools and solutions that promote digital wellbeing. For this project, Dr. Sosa-Tzec will engage in social semiotic multimodal analysis and design activities, including sketching and prototyping, to investigate speculative, metaphorical, delightful ways to display screen time and digital wellbeing-related information on mobile screens. By doing so, Sosa-Tzec seeks to illustrate the generative application of (metaphorical) design tension—a concept explored in his analytical research—in UI/UX design. Additionally, he urges UI/UX designers to explore deviation from conventional design patterns as a tactic to develop "design imagination" and new possibilities for mobile screen design.